10 - Ear recognition
Ear
The ear has a structure that is not random, but well-defined just like the face:
- the external border (helix);
- the protrusion (anti-helix) running inside and parallel to the external border;
- the lobe;
- the u-shaped socket known as intertragic notch (tacca intratragica) between the entry of the inner ear (meatus) and the lobe
- less deatils requiring lower resolution
- static
- still relatively limited to forensics
Features extraction
Ear localization:
- Localization of points of interests
- possible by Neural Networks (trained)
- select a set of points based on Iannarelli
- general object recognition
- the usual matrixes (training set, positive and negative samples…)
- geometric 3d methods
- reconstruction of the ear using 3D
Ear recognition
- Iannarelli
- localize points using Region of Interests
- 12 measurements are performed starting from helix
- accuracy is given by the central point
- Voronoi
- partition the plane based on closeness to seed points in a specific subset of the plane
- very sensitive to pose and illumination
- Gaussian forces
- all forces around the ear, and they will stretch the ear forming paths